Default Spitzer Space Telescope graphic.

Spitzer Paper Model

Build your own detailed paper model of the Spitzer Space Telescope. Simply download the paper model, created by Erik te Groen of the Public Observatory Philippus Lansbergen. You can then print out the file on any color printer (note that the document is in both landscape and portrait mode), follow the instructions, and voilà!

Delta II Paper Model

The Spitzer Space Telescope, then known as the Space Infrared Telescope Facility (SIRTF), was the milestone 300th launch of the Boeing Delta II expendable launch vehicle. Erik te Groen of the Public Observatory Philippus Lansbergen created a detailed paper model of that particular launch vehicle to commemorate the launch. Now you can download, print, and construct that model to accompany your Spitzer paper model.

Spitzer Lego Model

Dr. Jennifer Karr, a researcher at the Spitzer Science Center, figured out how to build a model of Spitzer using the popular Lego building blocks. Step-by-step instructions, complete with a parts list, are provided here for your entertainment.

Spitzer 3D Computer Models

These 3D meshes are provided to the community to support outreach efforts. They are provided as-is; support is not available.

The native format for this model is Lightwave [7.5]. Translations into 3D Studio and MAX have been kindly provided by Adler Planetarium, but these have not been checked locally. In particular, the LW[7.5] models rely heavily on procedural textures for surface attributes ("dirtying" of surfaces, bumps) which likely have not carried over properly into other formats. Reference photos of the observatory and rendered images of the model may be found at the SIRTF Science Center Image Gallery.

The Lightwave file is a layered object. The dust cover is in the final layer and should be hidden/deleted for operational mode.

The 3DS & MAX meshes come in two versions. The first is all geometry in a single file. The second is broken into 3 pieces (dust cover and two different observatory segments) addressing problems encountered by some users in polygon count limits.